![]() The learning curve has been somewhat tempered since the last outing and the level design slowly introduces you to more and more ways of using the bike, but never once does it feel anything less than terrific or like it’s holding your hand. In today’s world of games it’s rare to come across something like the Trials series which emphasises pure player skill over all else, creating an immensely compelling and satisfying experience that relies solely on your own drive for improvement to keep you playing. It doesn’t matter how long you play for, or how long you study replays, there’s always something new to learn. From this simple premise and set of inputs grows a game of immense complexity with what often feels like an infinitely high skill ceiling. At your command are simple inputs lean forward, lean back, gas and brake, and using those you need to traverse jumps, hop over gaps, climb insane heights and much, much more. In Trials Fusion the goal is to navigate from point A to point B as fast as you can along a 2D plane using a bike, preferably while minimising the amount of crashes you have along the way. ![]() Let’s assume for just a minute that you’ve never played the previous games, or even heard of them. Addiction isn’t pretty, but it’s rarely this damn fun. Rage is flowing through my veins and I really should just go to bed…but this is Trials, and it’s always just one more go. I gently squeeze the trigger and…damn, too much throttle! The bike flips straight over, and I’ve just screwed that perfect faultless run I’ve been working toward for the past 30-minutes. It’s some time in the early morning and I’m sitting on the edge of my seat, palms sweating and eyes squinting. Platforms: Xbox One, Xbox 360, PC, and PS4
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